Unity 프로파일러를 실행 중인 유니버설 Windows 애플리케이션에 연결할 수 있습니다. 아래 과정을 진행해야 합니다.
참고: 프로파일러는 Master 설정에서는 작동하지 않습니다.
참고: 유니버설 Windows 플랫폼 제약으로 인해 애플리케이션이 동일한 장치에서 실행 중인 경우 프로파일러에 연결할 수 없습니다. 예를 들어, 동일한 PC에서 Unity 에디터와 유니버설 Windows 플랫폼을 실행하고 있는 경우에는 서로 연결할 수 없습니다. 따라서 한 장치에서 Unity 에디터를 실행한 후, 다른 장치에서 유니버설 Windows 플랫폼을 실행해야 합니다. 이 규칙은 애플리케이션이 에디터로 대신 연결되도록 하는 “자동연결 프로파일러” 빌드 옵션의 경우에만 예외입니다.
참고: Unity 에디터가 실행 중인 장치와 유니버설 Windows 앱이 실행 중인 장치가 동일한 서브넷 에 있도록 해야 합니다.
• 2017–05–16 페이지 수정됨
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