Version: 2021.1
스프라이트 셰이프 렌더러
그리드

타일맵

The Tilemap component is a system which stores and handles Tile Assets for creating 2D levels. It transfers the required information from the Tiles placed on it to other related components such as the Tilemap Renderer and the Tilemap Collider 2D. This package is not included in the Unity Editor default installation by default, and you will need to download the 2D Tilemap Editor package via the Package Manager.

When you create a Tilemap, the Grid component is automatically parented to the Tilemap and acts as a guide when you lay out Tiles onto the Tilemap.

To create, modify, and pick the Tiles for painting onto a Tilemap, use the Tile Palette (menu: Window > 2D > Tile Palette) and its tools. Refer to the documentation on Tile Palette and Painting Tilemaps for more information.

Tilemap property window.
Tilemap property window.
프로퍼티 기능
Animation Frame Rate Unity가 타일 애니메이션을 재생하는 속도입니다. 이 속도를 늘이거나 줄이면 그에 상응하는 요소의 속도가 변경됩니다. 예를 들어 이 속도를 2로 설정하면 Unity가 타일 애니메이션을 2배의 속도로 재생합니다.
Color Select a color to apply as a tint to the Tiles on this Tilemap. Set to white (default color) to have Unity render the Tiles without tint.
Tile Anchor Enter the amount (in cells) along the XYZ axes to offset Tile anchor positions on the Tilemap.
Orientation Select the orientation of Tiles on the Tilemap. Use this if you need to orientate Tiles along a specific plane.
    XY Unity orients Tiles along the XY plane.
    XZ Unity orients Tiles along the XZ plane.
    YX Unity orients Tiles along the YX plane.
    YZ Unity orients Tiles along the YZ plane.
    ZX Unity orients Tiles along the ZX plane.
    ZY Unity orients Tiles along the ZY plane.
    Custom Select this option to enable the custom orientation settings below.
Position Set the position offset of the custom orientation. This option is disabled by default and is enabled when the Tilemap’s Orientation is set to Custom.
Rotation Set the rotation of the custom orientation. This option is disabled by default and is enabled when the Tilemap’s Orientation is set to Custom.
Scale Set the scale of the custom orientation. This option is disabled by default and is enabled when the Tilemap’s Orientation is set to Custom.
Info Expand this to show the Assets used in the Tilemap.
    Tiles Shows a list of Tile Assets used in the Tilemap.
    Sprites Shows a list of Sprites used in the Tilemap.

GitHub의 2D 엑스트라

You can download examples of scripted Tiles and Brushes from the 2D Extra GitHub repository. Example projects with these scripted GameObjects are available in the 2D Techdemos Github repository. For descriptions of the different scripts and usage information, refer to the README.md for each repository.


  • Page content and screenshot updated for 2021.1 NewIn20211
  • Page content and screenshots updated for 2020.1 NewIn20201
  • 2D Tilemap Editor is no longer included with the Editor installation and must be downloaded from Package Manager. 2019.2 NewIn20192
  • Unity [2018.3]에서 아이소메트릭 타일맵 기능 추가됨(https://docs.unity3d.com/2018.2/Documentation/Manual/30_search.html?q=newin20183) NewIn20183
  • Unity [2018.2]에서 육각형 타일맵 기능 추가됨(https://docs.unity3d.com/2018.2/Documentation/Manual/30_search.html?q=newin20182) NewIn20182
  • 2017.2에서 타일맵 추가됨NewIn20172
스프라이트 셰이프 렌더러
그리드