디폴트 바이너리 포맷과 마찬가지로 Unity에서는 씬 데이터에 대해 텍스트 기반 포맷도 제공합니다. 별도로 생성된 텍스트 파일은 바이너리 파일에 비해 병합이 용이하기 때문에 버전 관리 소프트웨어를 사용할 때 유용합니다. 또한 텍스트 데이터는 툴을 사용해 생성 및 파싱할 수 있기 때문에 씬을 자동으로 생성하고 분석할 수 있게 됩니다. 이 섹션에 있는 페이지에서는 해당 포맷으로 작업하기 위한 레퍼런스를 제공합니다.
이 기능을 사용하려면 Editor 창에 관한 페이지를 참조하십시오.
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