Version: 2020.3
언어: 한국어
public float cutoffFrequency ;

설명

Highpass cutoff frequency in hz. 10.0 to 22000.0. Default = 5000.0.

using UnityEngine;

[RequireComponent(typeof(AudioSource))] [RequireComponent(typeof(AudioHighPassFilter))] public class Example : MonoBehaviour { // Moves the cuttoutFrequency from 10 to 22000 following a Sinus function // Attach this to an audio source with a HighPassFilter to listen it working.

void Update() { GetComponent<AudioHighPassFilter>().cutoffFrequency = (Mathf.Sin(Time.time) * 11010 + 11000); } }