Version: 2017.1
public float cutoffFrequency ;

설명

Highpass cutoff frequency in hz. 10.0 to 22000.0. Default = 5000.0.

using UnityEngine;
using System.Collections;

[RequireComponent(typeof(AudioSource))] [RequireComponent(typeof(AudioHighPassFilter))] public class ExampleClass : MonoBehaviour { void Update() { GetComponent<AudioHighPassFilter>().cutoffFrequency = Mathf.Sin(Time.time) * 11010 + 11000; } }