IL2CPP를 사용하여 프로젝트를 빌드하려면 Build Settings 창을 열어야 됩니다(File __ > Build Settings). 어느 플랫폼용으로 빌드할 것인지 선택한 다음 Player Settings__ 를 클릭하여 인스펙터의 플레이어 설정을 엽니다.
Project Settings 창에서 타겟 플랫폼의 Player 설정을 찾은 다음 Configuration 섹션까지 아래로 스크롤합니다. Scripting Backend 에서 IL2CPP 를 선택합니다.
IL2CPP가 스크립팅 백엔드로 선택된 상태에서, 빌드 설정 창에서 빌드(Build) 를 클릭합니다. Unity에서 C# 코드 및 어셈블리를 C++로 변환한 후 대상 플랫폼에 해당하는 바이너리 파일을 작성하는 프로세스가 시작됩니다.
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