Version: 2020.2
언어: 한국어

Texture.targetTextureMemory

매뉴얼로 전환
public static ulong targetTextureMemory ;

설명

The amount of memory used by textures after the mipmap streaming and budget are applied and loading is complete.

The amount of memory used by the non-streaming and mipmap streaming textures combined, after the mipmap streaming and budget are applied. The value of currentTextureMemory trends towards this value as texture mipmaps are loaded or unloaded.

See Also: currentTextureMemory.