Version: 2020.2

Texture.targetTextureMemory

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public static ulong targetTextureMemory ;

描述

应用 Mipmap 串流和预算并且在加载完成后由纹理使用的内存量。

The amount of memory used by the non-streaming and mipmap streaming textures combined, after the mipmap streaming and budget are applied. The value of currentTextureMemory trends towards this value as texture mipmaps are loaded or unloaded.

See Also: currentTextureMemory.