Version: 2020.2
언어: 한국어

ShadowSplitData.shadowCascadeBlendCullingFactor

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public float shadowCascadeBlendCullingFactor ;

설명

A multiplier applied to the radius of the culling sphere.

Values must be in the range 0 to 1. With higher values, Unity culls more objects. Lower makes the cascades share more rendered objects. Using lower values allows blending between different cascades as they then share objects.