Version: 2020.2
언어: 한국어
public bool isStopped ;

설명

Determines whether the Particle System is in the stopped state.

This property is true after a call to ParticleSystem.Stop stops the system, if a non-looping system finishes playing and all its particles die, or if the system has not yet played.

ParticleSystem.IsAlive is also false when the system is in the stopped state.