Version: 2020.2
public void Stop ();
public void Stop (bool withChildren= true);
public void Stop (bool withChildren= true, ParticleSystemStopBehavior stopBehavior= ParticleSystemStopBehavior.StopEmitting);

파라미터

withChildren Stop all child Particle Systems as well.
stopBehavior Stop emitting or stop emitting and clear the system.

설명

Stops playing the Particle System using the supplied stop behaviour.

See Also: Play, Pause functions.

The following example creates a GUI window for manipulating a Particle System.

using UnityEngine;

public class ParticleSystemControllerWindow : MonoBehaviour { ParticleSystem system { get { if (_CachedSystem == null) _CachedSystem = GetComponent<ParticleSystem>(); return _CachedSystem; } } private ParticleSystem _CachedSystem;

public Rect windowRect = new Rect(0, 0, 300, 120);

public bool includeChildren = true;

void OnGUI() { windowRect = GUI.Window("ParticleController".GetHashCode(), windowRect, DrawWindowContents, system.name); }

void DrawWindowContents(int windowId) { if (system) { GUILayout.BeginHorizontal(); GUILayout.Toggle(system.isPlaying, "Playing"); GUILayout.Toggle(system.isEmitting, "Emitting"); GUILayout.Toggle(system.isPaused, "Paused"); GUILayout.EndHorizontal();

GUILayout.BeginHorizontal(); if (GUILayout.Button("Play")) system.Play(includeChildren); if (GUILayout.Button("Pause")) system.Pause(includeChildren); if (GUILayout.Button("Stop Emitting")) system.Stop(includeChildren, ParticleSystemStopBehavior.StopEmitting); if (GUILayout.Button("Stop &amp; Clear")) system.Stop(includeChildren, ParticleSystemStopBehavior.StopEmittingAndClear); GUILayout.EndHorizontal();

includeChildren = GUILayout.Toggle(includeChildren, "Include Children");

GUILayout.BeginHorizontal(); GUILayout.Label("Time(" + system.time + ")"); GUILayout.Label("Particle Count(" + system.particleCount + ")"); GUILayout.EndHorizontal(); } else GUILayout.Label("No Particle System found");

GUI.DragWindow(); } }