The raw bytes of the text asset. (Read Only)
using UnityEngine;
public class Example : MonoBehaviour { // Load a .jpg or .png file and then drag it on the imageTA variable.
TextAsset imageTA;
void Start() { var tex = new Texture2D(4, 4); tex.LoadImage(imageTA.bytes); GetComponent<Renderer>().material.mainTexture = tex; } }