Version: 2020.1
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TextAsset.bytes

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public byte[] bytes;

Description

The raw bytes of the text asset. (Read Only)

using UnityEngine;

public class Example : MonoBehaviour { // Load a .jpg or .png file and then drag it on the imageTA variable.

TextAsset imageTA;

void Start() { var tex = new Texture2D(4, 4); tex.LoadImage(imageTA.bytes); GetComponent<Renderer>().material.mainTexture = tex; } }

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