Version: 2020.1
언어: 한국어

PropertyModification

class in UnityEditor

매뉴얼로 전환

설명

Defines a single modified property.

Used by the Prefab system to track any changes applied to an instance.

변수

objectReferenceThe value being applied when it is a object reference (which can not be represented as a string).
propertyPathProperty path of the property being modified (Matches as SerializedProperty.propertyPath).
targetObject that will be modified.
valueThe value being applied.