안개 효과는 오브젝트와 카메라의 거리에 따라 오브젝트에 컬러를 오버레이하는 효과입니다. 이 효과는 야외 환경에서 안개나 미스트를 시뮬레이션하거나, 성능 향상을 위해 카메라의 원거리 클립 평면을 앞쪽으로 이동했을 경우 오브젝트의 클리핑을 가리기 위한 용도로도 사용됩니다.
안개 효과는 카메라의 뎁스 텍스처에 따라 스크린 공간 안개를 생성합니다. Fog 설정은 Lighting 창(메뉴: Window > Rendering > Lighting Settings)의 Scene 탭에 있습니다.
Unity에서 디퍼드 포그를 사용하는 방법에 관한 자세한 내용은 포스트 프로세싱 패키지의 디퍼드 포그 문서를 참조하십시오.
2019–05–07 페이지 게시됨
Unity 5.6의 새로운 기능
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.