Unity 프로젝트의 문제는 일반적으로 Resources 폴더에서 발생합니다. Resources 폴더를 잘못 사용할 경우 프로젝트 빌드 크기가 커지고 통제 불가능할 정도로 과도한 메모리 사용이 발생되어, 애플리케이션 시작 시간이 크게 늘어날 수 있습니다.
위와 같은 문제는 베스트 프랙티스 가이드 에셋 번들과 리소스에 상세하게 설명돼 있습니다. 특히 리소스를 참조하시면 자세한 내용을 확인할 수 있습니다.
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.