class in UnityEngine.Profiling


다음으로부터 상속:Profiling.Sampler

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Custom CPU Profiler label used for profiling arbitrary code blocks.

Use CustomSampler to measure execution time of script code blocks. Produced information is displayed in the CPU Profiler and can be captured with Recorder.
Using CustomSampler is more efficient than using Profiler.BeginSample to profile your code. This is because CustomSamplers that have been created in advance have very low Begin call overhead compared to Profiler.BeginSample.

using UnityEngine;
using UnityEngine.Profiling;

public class ExampleClass : MonoBehaviour { CustomSampler sampler; void Start() { sampler = CustomSampler.Create("MyCustomSampler"); }

void Update() { sampler.Begin(); // do something that takes a lot of time sampler.End(); } }

CustomSampler.Begin is conditionally compiled away using ConditionalAttribute. Thus it will have zero overhead, when it is deployed in non-Development Build.

See Also: Sampler, CustomSampler.Create, CustomSampler.Begin.

Public 함수

BeginBegin profiling a piece of code with a custom label defined by this instance of CustomSampler.
EndEnd profiling a piece of code with a custom label.

정적 함수

CreateCreates a new CustomSampler for profiling parts of your code.

상속된 멤버


isValidReturns true if Sampler is valid. (Read Only)
nameSampler name. (Read Only)

Public 함수

GetRecorderReturns Recorder associated with the Sampler.

정적 함수

GetReturns Sampler object for the specific CPU Profiler label.
GetNamesReturns number and names of all registered Profiler labels.