public static string dataPath ;

설명

Contains the path to the game data folder (Read Only).

The value depends on which platform you are running on:

Unity Editor: <path to project folder>/Assets

Mac player: <path to player app bundle>/Contents

iOS player: <path to player app bundle>/<AppName.app>/Data (this folder is read only, use Application.persistentDataPath to save data).

Win/Linux player: <path to executablename_Data folder> (note that most Linux installations will be case-sensitive!)

WebGL: The absolute url to the player data file folder (without the actual data file name)

Android: Normally it would point directly to the APK. The exception is if you are running a split binary build in which case it points to the the OBB instead.

Windows Store Apps: The absolute path to the player data folder (this folder is read only, use Application.persistentDataPath to save data)

Note that the string returned on a PC will use a forward slash as a folder separator.

//Attach this script to a GameObject
//This script outputs the Application’s path to the Console
using UnityEngine;

public class Example : MonoBehaviour { string m_Path;

void Start() { //Get the path of the Game data folder m_Path = Application.dataPath;

//Output the Game data path to the console Debug.Log("Path : " + m_Path); } }