.NET 스크립팅 백엔드는 Microsoft .NET을 사용하여 스크립팅을 개선합니다. 유니버설 Windows 플랫폼은 Windows 스토어 인증 요구 사항으로 인해 .NET 4.5의 서브셋을 사용합니다. 따라서 이 플랫폼에는 다른 플랫폼에는 없는 비호환성 문제(예: 플러그인 모델 불일치, 누락 타입 등)가 있습니다.
참고: .NET 스크립팅 백엔드는 지원이 중단되었으며 향후 Unity 릴리스에서 제거될 예정입니다. 따라서 IL2CPP 스크립팅 백엔드로 전환하는 것이 좋습니다.
2018–08–03일부 편집 리뷰를 거쳐 페이지 수정됨
2018.2에서 .NET 스크립팅 백엔드에 관한 지원 중단됨 NewIn20182
2018.3에서 NET 3.5 스크립팅 런타임의 지원이 중단됨
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