Unity 에디터에는 여러 가상 현실 기기에 대한 지원이 내장되어 있습니다.
기기 사용 가능 여부는 플랫폼에 따라 다르므로 모든 기기를 모든 플랫폼에 사용할 수 있는 것은 아닙니다. 특정 플랫폼에서 여러 기기를 사용할 수 있고, 앱이 어떤 VR 기기를 지원할 것인지 기기 목록에서 선택할 수 있습니다.
런타임 시점에는 한 번에 하나의 기기만 활성화할 수 있습니다. 애플리케이션이 여러 기기를 지원하도록 선택했다면 기기 간에 전환할 수 있습니다.
XRDevice.family는 현재 XRSettings.loadedDeviceName에 대응되는 문자열입니다. 기기 계열군에는 특성이 각기 다른 여러 모델이 포함될 수 있습니다. 예를 들어 Oculus에는 DK2, Gear VR 등이 있습니다. 모델은 XRDevice.model을 사용하여 액세스할 수 있습니다.
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.