런타임 시점에 JSON 형식으로 Unity 클라우드 빌드 매니페스트에 액세스할 수 있습니다. 이 에셋은 커스텀 구문 분석(parsing) 로직이나 서드 파티 JSON 구문 분석기를 필요로 합니다.
다음의 C# 코드 예제는 GitHub Gist (gist.github.com/darktable/1411710)의 MiniJSON 구문 분석기를 사용하여 빌드 매니페스트를 로드하고 구문 분석(parsing)하는 방법을 보여줍니다.
using UnityEngine;
using System.Collections.Generic;
using MiniJSON;
public class MyGameObject: MonoBehavior
{
void Start()
{
var manifest = (TextAsset) Resources.Load("UnityCloudBuildManifest.json");
if (manifest != null)
{
var manifestDict = Json.Deserialize(manifest.text) as Dictionary<string,object>;
foreach (var kvp in manifestDict)
{
// Be sure to check for null values!
var value = (kvp.Value != null) ? kvp.Value.ToString() : "";
Debug.Log(string.Format("Key: {0}, Value: {1}", kvp.Key, value));
}
}
}
}
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