Trigger to send to animator when entering disabled state.
using UnityEngine; using System.Collections; using UnityEngine.UI; // Required when Using UI elements.
public class ExampleClass : MonoBehaviour { public Animator buttonAnimator; public Button button;
void SomeFunction() { //Sets the button to the Disabled state (Useful when making tutorials). buttonAnimator.SetTrigger(button.animationTriggers.disabledTrigger); } }