NetworkServer.SendUnreliableToAll<MSG>(short,MSG)

매뉴얼로 전환

파라미터

msgMessage structure.
msgTypeMessage type.

반환

void Success if message is sent.

설명

Send given message structure as an unreliable message to all connected clients.

using UnityEngine;
using UnityEngine.Networking;

public class UnreliableMsgTypes { public static short MSG_LOGIN_RESPONSE = 1000; public static short MSG_SCORE = 1005; };

public class UnreliableScoreMessage : MessageBase { public int score; public Vector3 scorePos; }

class GameServer { void SendScore(int score, Vector3 scorePos) { UnreliableScoreMessage msg = new UnreliableScoreMessage(); msg.score = score; msg.scorePos = scorePos;

NetworkServer.SendUnreliableToAll(UnreliableMsgTypes.MSG_SCORE, msg); } }