|player||The player to send the bytes to.|
|buffer||Array of bytes to send.|
|numBytes||Size of array.|
|channelId||Transport layer channel id to send bytes on.|
This sends an array of bytes to a specific player.
This bypasses the usual serialization and message structures, allowing raw bytes to be send to a player. The contents will be processed as a message on the client of the player, so it must be structured properly.