| newConnection | The connection of the new client. | 
| oldObject | The object with authority that is being reconnected. | 
| oldConnectionId | The connectionId of this client on the old host. | 
A virtual function that is called for non-player objects with client authority on the new host when a client from the old host reconnects to the new host.
The base class version of this function calls ReconnectObjectForConnection() to hookup the object for the new client.