public static float Clamp01 (float value);

설명

Clamps value between 0 and 1 and returns value.

using UnityEngine;

public class Example : MonoBehaviour { // Set the position of the transform to be that of the time // but never less than 0 or more than 1

void Update() { transform.position = new Vector3(Mathf.Clamp01(Time.time), 0, 0); } }