Close the editor window.
This will destroy the editor window.
Simple example to show Close()
using UnityEngine; using UnityEditor;
public class ScriptExample : EditorWindow { [MenuItem("Example/Close() Example")] static void Init() { ScriptExample window = (ScriptExample)EditorWindow.GetWindowWithRect(typeof(ScriptExample), new Rect(0, 0, 200, 100)); window.Show(); }
void OnGUI() { EditorGUILayout.LabelField("EditorWindow.Close example", EditorStyles.wordWrappedLabel);
if (GUILayout.Button("Close!")) this.Close(); } }