public static void PrepareStartDrag ();


Clears drag & drop data.

Clears everything stored in the drag & drop object and prepares it so you can write into it for initiating a drag operation.

See Also: StartDrag, paths, objectReferences.

using UnityEngine;
using UnityEditor;

public class Example : MonoBehaviour { void OnGUI() { if (Event.current.type == EventType.MouseDrag) { // Clear out drag data DragAndDrop.PrepareStartDrag();

// Set up what we want to drag DragAndDrop.paths[0] = "/Users/joe/myPath.txt";

// Start the actual drag DragAndDrop.StartDrag("Dragging title");

// Make sure no one uses the event after us Event.current.Use(); } } }