Experimental: this API is experimental and might be changed or removed in the future.

GameObjectRecorder.root

매뉴얼로 전환
public GameObject root ;

설명

The GameObject root of the animated hierarchy. (Read Only)

The root is set by the constructor (See: ctor).

You can bind a property from the root, or any of its children. To bind a property, use one of the following methods: BindComponent, BindComponentsOfType, BindAll, or Bind.