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public Cubemap (int ext, TextureFormat format, bool mipmap);


sizeWidth/height of a cube face in pixels.
formatPixel data format to be used for the Cubemap.
mipmapShould mipmaps be created?


Create a new empty cubemap texture.

The texture will be size on each side and can be created with or without mipmaps.

Usually you will want to set the colors of the texture after creating it, using SetPixel and Apply functions.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Cubemap texture; void Start() { texture = new Cubemap(128, TextureFormat.RGBA32, false); } }

See Also: SetPixel, Apply functions.