public void Apply (bool updateMipmaps= true, bool makeNoLongerReadable= false);


updateMipmapsWhen set to true, mipmap levels are recalculated.
makeNoLongerReadableWhen set to true, system memory copy of a texture is released.


Actually apply all previous SetPixel and SetPixels changes.

If updateMipmaps is true, the mipmap levels are recalculated as well, using the base level as a source. Usually you want to use true in all cases except when you've modified the mip levels yourself using SetPixels.

Apply is a potentially expensive operation, so you'll want to change as many pixels as possible between Apply calls.

See Also: SetPixel, SetPixels functions.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Cubemap c; void Example() { c.SetPixel(CubemapFace.PositiveX, 0, 0,; c.Apply(); } }