public static Color32 Lerp (Color32 a, Color32 b, float t);


Linearly interpolates between colors a and b by t.

t is clamped between 0 and 1. When t is 0 returns a. When t is 1 returns b.

using UnityEngine;

public class Example : MonoBehaviour { Color32 lerpedColor = Color.white; Color32 white32 = Color.white; Color32 black32 =;

void Update() { lerpedColor = Color32.Lerp(white32, black32, Time.time); } }

See Also: LerpUnclamped.