a | Color a. |
b | Color b. |
t | Float for combining a and b. |
Linearly interpolates between colors a
and b
by t
.
t
is clamped between 0 and 1. When t
is 0 returns a
. When t
is 1 returns b
.
using UnityEngine;
public class Example : MonoBehaviour { Color lerpedColor = Color.white;
void Update() { lerpedColor = Color.Lerp(Color.white, Color.black, Mathf.PingPong(Time.time, 1)); } }
See Also: LerpUnclamped.