Version: 2017.3
public TextAnchor alignment ;


The positioning of the text reliative to its RectTransform.

This is the positioning of the Text relative to its RectTransform. You can alter this via script or in the Inspector of a Text component using the buttons in the Alignment section.

//Create a Text GameObject by going to Create>UI>Text. Attach this script to the GameObject to see it working.

using UnityEngine; using UnityEngine.UI;

public class UITextAlignment : MonoBehaviour { Text m_Text;

void Start() { //Fetch the Text Component m_Text = GetComponent<Text>(); //Switch the Text alignment to the middle m_Text.alignment = TextAnchor.MiddleCenter; }

//This is a legacy function used for an instant demonstration. See the UI Tutorials pages and UI Section of the manual for more information on creating your own buttons etc. void OnGUI() { //Press this Button to change the Text alignment to the lower right if (GUI.Button(new Rect(0, 0, 100, 40), "Lower Right")) { m_Text.alignment = TextAnchor.LowerRight; }

//Press this Button to change the Text alignment to the upper left if (GUI.Button(new Rect(150, 0, 100, 40), "Upper Left")) { m_Text.alignment = TextAnchor.UpperLeft; } } }