Rigidbody.solverIterations

매뉴얼로 전환
public int solverIterations ;

설명

The solverIterations determines how accurately Rigidbody joints and collision contacts are resolved. Overrides Physics.defaultSolverIterations. Must be positive.

If you are having trouble with connected Rigidbodies oscillating and behaving erratically setting a higher solver iteration count may improve their stability (but is slower).

See Also: Rigidbody.solverVelocityIterations.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { Rigidbody rb = GetComponent<Rigidbody>(); rb.solverIterations = 30; } }