Version: 2017.3

CommandBuffer.SetComputeVectorParam

매뉴얼로 전환
public void SetComputeVectorParam (ComputeShader computeShader, string name, Vector4 val);
public void SetComputeVectorParam (ComputeShader computeShader, int nameID, Vector4 val);

파라미터

computeShader ComputeShader to set parameter for.
name Name of the variable in shader code.
nameID Property name ID. Use Shader.PropertyToID to get this ID.
val Value to set.

설명

Adds a command to set a vector parameter on a ComputeShader.

Constant buffers are shared between all kernels in a single compute shader asset. Therefore this function affects all kernels in the passed ComputeShader.

See Also: DispatchCompute, SetComputeFloatParam, SetComputeFloatParams, SetComputeIntParam, SetComputeIntParams, SetComputeMatrixParam, SetComputeMatrixArrayParam, SetComputeVectorArrayParam, SetComputeTextureParam, SetComputeBufferParam.