Version: 2017.3

CommandBuffer.SetComputeFloatParam

매뉴얼로 전환
public void SetComputeFloatParam (ComputeShader computeShader, string name, float val);
public void SetComputeFloatParam (ComputeShader computeShader, int nameID, float val);

파라미터

computeShader ComputeShader to set parameter for.
name Name of the variable in shader code.
nameID Property name ID. Use Shader.PropertyToID to get this ID.
val Value to set.

설명

Adds a command to set a float parameter on a ComputeShader.

Constant buffers are shared between all kernels in a single compute shader asset. Therefore this function affects all kernels in the passed ComputeShader.

See Also: DispatchCompute, SetComputeFloatParams, SetComputeIntParam, SetComputeIntParams, SetComputeMatrixParam, SetComputeMatrixArrayParam, SetComputeVectorParam, SetComputeVectorArrayParam, SetComputeTextureParam, SetComputeBufferParam.