Version: 2017.3

NetworkServer.SendUnreliableToAll<MSG>(short,MSG)

매뉴얼로 전환

파라미터

msg Message structure.
msgType Message type.

반환

void Success if message is sent.

설명

Send given message structure as an unreliable message to all connected clients.

using UnityEngine;
using UnityEngine.Networking;

public class UnreliableMsgTypes { public static short MSG_LOGIN_RESPONSE = 1000; public static short MSG_SCORE = 1005; };

public class UnreliableScoreMessage : MessageBase { public int score; public Vector3 scorePos; }

class GameServer { void SendScore(int score, Vector3 scorePos) { UnreliableScoreMessage msg = new UnreliableScoreMessage(); msg.score = score; msg.scorePos = scorePos;

NetworkServer.SendUnreliableToAll(UnreliableMsgTypes.MSG_SCORE, msg); } }