position | Rectangle on the screen to use for the slider. |
label | Optional label in front of the slider. |
value | The value the slider shows. This determines the position of the draggable thumb. |
leftValue | The value at the left end of the slider. |
rightValue | The value at the right end of the slider. |
float The value that has been set by the user.
Make a slider the user can drag to change a value between a min and a max.
Slider in an Editor Window.
// Editor script that lets you scale the selected GameObject between 1 and 100
class EditorGUISlider extends EditorWindow {
var scale : float = 1.0;
@MenuItem("Examples/EditorGUI Slider usage") static function Init() { var window = GetWindow(EditorGUISlider); window.position = Rect(0,0,150,30); window.Show(); }
function OnGUI() { scale = EditorGUI.Slider(Rect(5,5,150,20),scale,1, 100); }
function OnInspectorUpdate() { if(Selection.activeTransform) Selection.activeTransform.localScale = Vector3(scale, scale, scale); } }
position | Rectangle on the screen to use for the slider. |
label | Optional label in front of the slider. |
property | The value the slider shows. This determines the position of the draggable thumb. |
leftValue | The value at the left end of the slider. |
rightValue | The value at the right end of the slider. |
Make a slider the user can drag to change a value between a min and a max.