Version: 2017.3

Collision2D.relativeVelocity

매뉴얼로 전환
public Vector2 relativeVelocity ;

설명

The relative linear velocity of the two colliding objects (Read Only).

// Play a sound when we hit an object with a big velocity
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { AudioSource audioSource;

void Start() { audioSource = GetComponent<AudioSource>(); }

void OnCollisionEnter2D(Collision2D collision) { if (collision.relativeVelocity.magnitude > 2) audioSource.Play(); } }