public int timeSamples ;


Playback position in PCM samples.

Use this to read current playback time or to seek to a new playback time in samples, if you want more precise timing than what time variable allows.

See Also: time variable.

using UnityEngine;
using System.Collections;

[RequireComponent(typeof(AudioSource))] public class ExampleClass : MonoBehaviour { AudioSource audioSource;

void Start() { audioSource = GetComponent<AudioSource>(); }

void Update() { if (Input.GetKeyDown(KeyCode.Return)) { audioSource.Stop(); audioSource.Play(); } Debug.Log(audioSource.timeSamples); } }