Version: 2017.2
public static void UnregisterHost ();

설명

Unregister this server from the master server.

Does nothing if the server is not registered or has already unregistered.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnGUI() { if (GUILayout.Button("Disconnect")) { Network.Disconnect(); MasterServer.UnregisterHost(); } } }