Version: 2017.2
public static void RegisterHost (string gameTypeName, string gameName, string comment= "");


Register this server on the master server.

If the master server address information has not been changed the default Unity master server will be used.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnGUI() { if (GUILayout.Button("Start Server")) { bool useNat = !Network.HavePublicAddress(); Network.InitializeServer(32, 25002, useNat); MasterServer.RegisterHost("MyUniqueGameType", "JohnDoes game", "l33t game for all"); } } }