Version: 2017.2


매뉴얼로 전환
public static void ResetInputAxes ();


Resets all input. After ResetInputAxes all axes return to 0 and all buttons return to 0 for one frame.

This can be useful when respawning the player and you don't want any input from keys that might still be held down.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Example() { Input.ResetInputAxes(); } }