Version: 2017.2
public static Color32 Lerp (Color32 a, Color32 b, float t);


Linearly interpolates between colors a and b by t.

t is clamped between 0 and 1. When t is 0 returns a. When t is 1 returns b.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Color32 colorWhite = Color.white; public Color32 colorBlack =; public Color32 lerpedColor; void Update() { lerpedColor = Color32.Lerp(colorWhite, colorBlack, Time.time); } }

See Also: LerpUnclamped.