Version: 2017.2

Cloth.bendingStiffness

매뉴얼로 전환
public float bendingStiffness ;

설명

Bending stiffness of the cloth.

Must be between zero and one. Setting the value to zero disables bending stiffness simulation.
In many cases, when you want a cloth to be more stiff, actually reducing the number of vertices will get you better results - and performance.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Example() { transform.GetComponent<Cloth>().bendingStiffness = 1; } }