NetworkLobbyManager는 게임의 메인 플레이 씬에 진입하기 전에 거치는 멀티플레이어 로비를 제공하는 특별한 형태의 NetworkManager 타입입니다. 이를 통해 다음과 같은 네트워크를 설정할 수 있습니다.
NetworkLobbyManager에는 두 가지 타입의 플레이어 오브젝트가 있습니다.
LobbyPlayer 오브젝트
GamePlayer 오브젝트
프로퍼티: | 기능: |
---|---|
showLobbyGUI | 로비의 개발자 OnGUI 컨트롤을 표시합니다. |
maxPlayers | 로비에 있을 수 있는 최대 플레이어 수입니다. |
maxPlayersPerConnection | 각 클라이언트 연결에 추가할 수 있는 최대 플레이어 수입니다. |
lobbyPlayerPrefab | 플레이어가 로비에 들어올 때 플레이어를 위해 만들 프리팹입니다. |
gamePlayerPrefab | 게임이 시작되면 플레이어를 위해 만들 프리팹입니다. |
lobbyScene | 로비에 사용할 씬입니다. |
playScene | 메인 게임 플레이에 사용할 씬입니다. |
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