Version: 2017.1
public static Object InstantiatePrefab (Object target);
public static Object InstantiatePrefab (Object target, SceneManagement.Scene destinationScene);

파라미터

target Prefab asset to instantiate.
destinationScene Scene to instantiate the prefab in.

반환

Object The GameObject at the root of the prefab.

설명

Instantiates the given prefab in a given scene.

This is similar to Instantiate but creates a prefab connection to the prefab. If a scene handle is not given the prefab is instantiated in the active scene.

@MenuItem("Examples/Instantiate Selected")
static function CreatePrefab() {
    var clone : GameObject = PrefabUtility.InstantiatePrefab(Selection.activeObject as GameObject) as GameObject;
}

@MenuItem("Examples/Instantiate Selected", true) static function ValidateCreatePrefab() { GameObject go = Selection.activeObject as GameObject; if (go == null) return false;

return PrefabUtility.GetPrefabType(go) == PrefabType.Prefab || PrefabUtility.GetPrefabType(go) == PrefabType.ModelPrefab; }