Version: 2017.1

Input.accelerationEvents

매뉴얼로 전환
public static AccelerationEvent[] accelerationEvents ;

설명

Returns list of acceleration measurements which occurred during the last frame. (Read Only) (Allocates temporary variables).

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Update() { Vector3 acceleration = Vector3.zero; foreach (AccelerationEvent accEvent in Input.accelerationEvents) { acceleration += accEvent.acceleration * accEvent.deltaTime; } print(acceleration); } }