Version: 2017.1

HostData.connectedPlayers

매뉴얼로 전환
public int connectedPlayers ;

설명

Currently connected players.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { HostData[] hostData = MasterServer.PollHostList(); foreach (HostData element in hostData) { Debug.Log(element.connectedPlayers + " are connected to " + element.gameName); } } }